Build your library
Import your own .gb files into a persistent local library. Search, sort, favorite and inspect cartridge details.
Features
The experience today, and the chapters still to come. Future tier assignments describe the intended model, not active restrictions.
Library composition · Your imported games appear in the app
Import your own .gb files into a persistent local library. Search, sort, favorite and inspect cartridge details.
Original Game Boy playback with real video and audio. Keyboard and standard-mapped controller input are available.
A device gallery, browser detection and a live input tester. Standard gamepads can drive Game Boy gameplay.
Local metadata preferences and cache architecture are implemented. Online lookup, matching and artwork downloads require a future provider.
Application theme selection exists today. Additional premium themes and richer personalization are planned.
Color support is the next console direction documented in the catalog. No color gameplay is available today.
Expand beyond Game Boy while preserving a coherent collection. Other consoles remain catalog-only.
Battery-save persistence and save-state capture/restoration are planned. Current RAM and RTC exist only within the active session.
An intended Plus capability. State serialization, capture and restoration are not implemented.
Continue Playing is prepared for real tracked sessions. Play history and playtime recording are not active yet.
Saved controller mappings and richer input profiles are planned. The existing gameplay route remains unchanged.
A live provider, approved artwork delivery and manual-match review are planned. Interface language, metadata language and artwork region remain independent.
An intended Plus expansion beyond the current application themes.
A planned foundation for connected services. No account registration or passkey service is connected.
Cloud save backup and save, settings, profile and library-state synchronization are planned Pro services. Your current library stays local.
TV presentation, supported casting, a dedicated receiver and second-screen control are planned.
Local multiplayer, spectator experiences and future netplay need separate research and implementation.
Desktop adapters are an architectural possibility; no native application has shipped.